In counts of 8 players make up a dance, going from one count of 8 to the next. Group picks a person to go next, who models another dance move and everyone follows, until everyone has taken a turn (or multiple turns). Show M e a Motionįirst person does a dance move and everyone follows. Then the third player could say “Mat.” Players are out once they either repeat a word or cannot think of a word in five seconds. Rhyme with Meįirst player picks a one-syllable word and everyone else takes a turn saying a rhyming word e.g. for children to learn about their parents’ earlier lives and vice versa. Statements can be serious or silly – the objective is for everyone to get to know each other better as family members e.g. Players can take turns making statements with the next player guessing. liked the colour red.” The next player guesses if the statement is true or false. Who can remember the most wins! Never Have I Ever.Ī player starts by saying, “Never have I ever. Unfortunately, I don’t like chocolate.” After you play a few rounds you can go around and ask each player to see how many things they can remember about other players. One player begins with an unfortunate statement combined with a related fortunate statement e.g. You begin with that statement and each player adds a line to keep building the story, until you have made a unique family story! Fortunately, Unfortunately You can go all the way to the end of the alphabet. So, the first player to take a turn must find and say something beginning with A the second player something beginning with B and so on. Similar to I Spy, except this game runs in alphabetical order using what players can see around them. favourite food or favourite colour) and everyone takes turns naming something in that category until someone cannot name a new one and then that person is out. Each time a player makes a mistake in the recall they are out. apple, a banana and a carrot” and the game continues alphabetically. apple and a banana.” Then the third player says, “My mother went to the store and bought an. The first player says, “My mother went to the store and bought an… apple.” The second player adds to this by saying, “My mother went to the store and bought an. It can also be done using math flash cards. This works best if children are in close grade levels. The winner creates the next math problem to be solved. Challenge MathĬall out mathematics problems and see who finishes fastest. All words can be explained and used in a sentence to help the children build vocabulary. You can choose to give extra points for words that are two or three syllables long etc. Words Within a WordĬall out a word and give oneminute to see how many words players or teams of players can make from that word. Players must call out letters either correctly and incorrectly until either the word is solved, or the hangman is drawn. One person has a word and draws a dash to represent each letter in the word that other players must guess. Those that move are out and become judges for the next rounds. When you stop the music or song they must freeze. Play music or sing a song while everyone dances. ![]() ![]() ![]() Take advantage of your free time and prevent boredom by playing together – to make powerful memories of how your family was able to bond through play, despite the challenging circumstances. ![]() We hope you can make time to enjoy these family-friendly game ideas. We know how transformational it can be for families to create shared memories, facilitate learning and growth and develop life skills through play. UNICEF Jamaica understands the power of play.
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